Build 5 Update (Beta)


Build 5 Features (Beta):

- UI button art and animation
- shop icons, button layout, and item cost
- title treatment logo
- new collectables art/animation
- enemies accumulate
- sword button asset
- sword activated status displays
- new rose bush tileset
- pause menu popup with sfx/music toggle
- menu screen music
- new coins icon and score text
- life icons changed from stars to hearts

Known issues:
- enemies will get stuck after a certain amount are on screen at a time
- pause menu does not effectively pause the game
- coin/score progress does not accumulate
- menu music does not always play on first go and does not fade out
- score needs to be moved away from top/middle of screen

Goals for next build (Gold Master):
- fix known issues
- apply feedback
- add sfx
- remaining animation: sfx/music toggle, steven turn, enemies
- add clear shop menu descriptions/active states
- menu screen art
- shop screen background
- resize pause menu and add ‘X’ close button

I largely focused on implementing missing art/animation and making the game feature complete for this build. It is finally getting closer to being content complete as well! Ideally at this stage (if not earlier) I would have wanted to have this functioning on mobile devices, but unfortunately I made a pretty big structural mistake in my code early on in development that would make the game very time consuming to scale to different devices without redoing a large portion if my existing work. That being said, I’m going to keep things in browser for the sake of finishing out production and think about revisiting mobile compatibility and scaling in the future on my own time.

Files

sts-build5.zip Play in browser
Sep 10, 2019

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