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Devlog

  • Build 5 Update (Beta)
    September 10, 2019 by charlie phillips
    Build 5 Features (Beta): - UI button art and animation - shop icons, button layout, and item cost - title treatment logo - new collectables art/animation - enemies accumulate - sword button asset - sw... Continue reading
  • Build 4 Update (Alpha 1)
    August 08, 2019 by charlie phillips
    Build 4 Features (Alpha): Created basic shop functionality Purchasing from the shop via button press Cost of item increases with each purchase Coins are removed Implemented AI enemy movement Randomly... Continue reading
  • Build 3 Update (prototype)
    July 10, 2019 by charlie phillips
    Build 3 Features (prototype): Updated UI flow and added new temp art Player will exit through the shop The shop screen will take you back to the level Implemented enemy and collision with player (move... Continue reading
  • Build 2 Update (first demo)
    July 08, 2019 by charlie phillips
    Build 2 (prototype) Features: Level layout and wall collisions Player movement - can turn corners and wrap around map Snack logic - can be collected for points and spawn randomly on the map Beginning... Continue reading
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